DEKC Adversarial Walk Loop

DEKC Adversarial Walk Loop A workflow diagram generated by Archify. 01 / Control 02 / Producer workers 03 / Adversarial review and acceptance EX / Rejected Plan Produce Judge Trigger · walk a lake · Control › Plan Trigger walk a lake Orchestrator · goal and turn caps · Control › Plan · LoopPolicy Orchestrator goal and turn caps LoopPolicy Producer fan-out · five scouts and mappers · Producer workers › Produce · 5 workers Producer fan-out five scouts and mappers 5 workers Draft graph · tables and lineage · Producer workers › Produce Draft graph tables and lineage Adversarial skeptics · four rubric graders · Adversarial review and acceptance › Produce · rubrics Adversarial skeptics four rubric graders rubrics re-adversary-judge · aggregate rubric · Adversarial review and acceptance › Judge · threshold 0.75 re-adversary-judge aggregate rubric threshold 0.75 Index and pack · judgment receipt · Adversarial review and acceptance › Judge Index and pack judgment receipt Revise or retract · no invented edges · Rejected › Judge Revise or retract no invented edges concepts below threshold fan out grade score >= 0.75 scores start Legend Agent logic Policy Context / trace External system

Producers and adversaries differ

  • • Scouts and mappers produce structure and meaning
  • • Each skeptic attacks one dimension with a rubric

Thresholds are explicit

  • • Reverse engineering aggregate: 0.75
  • • Lineage integrity 0.80 is the strictest rubric

The loop is bounded

  • • LoopPolicy carries a goal, turn cap, and no-progress exit
  • • A failed judgment re-plans or retracts claims